The information presented on this page is intended to give you a flavour of this dome, to help you decide where you want your character to live and how they fit into the world. IC, most of it will be unknown to those who are not citizens. At game start, expect to receive a bit more detail on your chosen dome.

“Kallipolis is the perfect city. Every citizen behaves and acts for the collective. Your place within this will be decided for you, based on your natural talents and abilities. You will be the perfect citizen.”

“Perfection is the way. The Way is perfection.”
- two mantras, learnt during Education.

On a strait between the Sea of Mists and the Western Ocean, three tiers towering skywards, resides Kallipolis. Reclusive and secretive, Kallipolis has only recently made contact with other domes, and what little information seeps out is usually shrouded in secret and mystery. Known for its rigid yet meritocratic class system, Kallipolitans are entirely focussed on their work; whatever that it might be, you can be sure that they have been judged the best person for the job. Distractions, “unnecessary pleasures” and outside influences are controlled or eliminated, with everything planned down to the most minute of details. Yet, even with such control, a society this meticulous struggles to deal with foreigners and what they bring to the table.

Population: ~30,000


Ancient History


“It has proven near-impossible to gauge any concrete evidence regarding the foundation of history of Kallipolis, although there have been several theories. The most widely considered is that the extreme lack of personal freedom was initially employed as a defence mechanism by the rulers of the city; shutting out undesirable information and behaviours created a stronger and more united society. Over time, this developed into the hermit dome seen today which - even with increased contact with the outside - remains incredibly insular. More wild speculation has ranged from the city being some sort of experiment to fulfilling deranged despotic fantasies, although any pursuance down this path is ultimately mere conjecture. It is unlikely we will know the truth any time soon.”
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“From the brief and stilted encounters that historians have had with the city, and what brief access to the library we have been granted, it is possible to draw conclusions about how the city developed. Of course these are simply indirect inferences, and certainly have little evidence behind them, but one might posit some sort of initial emphasis on security - not entirely unlike Citadell - combined with a desire for individual achievement. Over time, however, rather than evolving into a fearsome military force, a class system developed in which citizens simply did what they were deemed best at, rather than something of their own choosing.

Now, although one could say that such a system is a simple dictatorship, judging by modern-day Kallipolis it is a little more complex than that. The people are certainly not subjugated; indeed, from birth they are instilled with an innate desire to want to do what is best for the city - what is best for the collective. I would posit that, rather than simple domination, some sort of collective leadership initially emerged (one which later developed into the philosophers) who instilled through the educational system a communal sense of citizenship such that one does what is best at rather than merely what one enjoys. Of course, at least initially, such a system would need enforcing - through what would become the auxiliaries - and naturally such a task would also be subject to such a system. Hence, eventually, modern Kallipolis.

Of course one must remember that this is entirely conjecture on scant evidence…“
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Recent History

“The discovery of Kallipolis by a Muruvian expedition which, upon returning after spying the three-tiered construction, excitedly made preparations for a trade delegation was an unmitigated disaster. Reaching the city entrance and making their way inside, they were instantly confronted by soldiers demanding their ID; worse, they were shepherded towards tier 3 to “continue” their work. It seemed that not only did the intercepting auxiliaries aggressively confront them, but the idea of someone not being part of their society was incomprehensible to them. Some members of the delegation did manage to make their way out, but only after months of intensive hard labour. Kallipolis does not react kindly to the losing of ID cards.”

“Kallipolis did not respond well to the announcement of the railway. Although relations had stabilised somewhat between them and other domes, the hermit dome was very clear in its ambition to remain that way. A railway would not only present opportunities for foreigners to taint it with their presence, but an opportunity for citizens to explore the outside world, or worse to intermingle with its denizens. Although it initially attempted a complete veto of the project within 3 days' walk of the dome, Jowett Transport Co. did eventually manage to arrange a series of ultimately successful meetings with certain philosophers. That the project went ahead as planned is considered miraculous.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

The People

“Kallipolis itself is divided into three classes: the philosophers, the auxiliaries and the proletariat. Each roughly corresponds to the roles of the executive, the military and the workforce of a conventional dome, yet there is the additional factor that each is considered to provide a vital, yet equal, service. There is, purportedly, no social hierarchy between them - one is not a better person for being of a particular class, for example - yet the inherent natures of the roles themselves means that there is some level of subservience and obedience between them.

However, those outside of the Kallipolitan bubble often find themselves in very difficult straits. Although previously considered a negligible portion of the population, slummers - those living outside of the dome - are increasingly becoming a problem, or at least something deserving of attention.”
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Philosophers guide. Those of you who become philosophers will ensure that the city will continue in its perfect existence. You will make decisions. Philosophers always know best, and always make the correct choice.”
- extract from the Education manual.

“The philosopher class is tasked with the executive decision-making of Kallipolis, and usually consists of exactly 600 members. They live on Tier 1, and meet as a Senate in the Auditorium to discuss matters pertaining to the city; decision-making, voting and otherwise delineating how the city should react to events as and when they arise.

Philosophers are generally chosen for the exact reason that they consider themselves unwilling to guide the city. The reasoning behind this is the rather clever insight that those who are unwilling to rule are those least likely to be corrupted; how successful this plays out in practice is difficult to determine, however…”

“All philosophers have IDs consisting of P followed by two or three digits.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Auxiliaries protect. Those of you who become auxiliaries will ensure that the city will continue in its perfect existence. You will defend the society, and stop Bad Citizens. You must always do the will of the philosophers.”
- extract from the Education manual.

“Living on Tier 2, the auxiliary class acts as a go-between between the philosophers and proletariat. There appears to be some evidence that the class is actually split into three, combined fulfilling the roles of police, secret police, secret service, the army and foreign ambassadors. Exactly how this operates is not entirely clear. Auxiliaries themselves have an ID consisting of an A followed by 4 digits.”
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Division of Enforcement

“Acting as a police-force, the Division of Enforcement appears to make up the bulk of the auxiliaries. Although officially trained, many seem to be little more than thugs with batons, although reports of violence rarely reach ears outside of the dome. However, one must always bare in mind the biased sample of those who decided to flee the city.”
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Bureau of Information

“One the other hand, the Bureau of Information seems to be a far more sleek operation. Although there are no confirmed members presently, P42 did report that they act as a secret police within Kallipolis, and frequently act as spies within other domes. Quite what the purpose of this is seems a mystery, considering the isolated nature of the city.”
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Department of Foreign Affairs

“Finally, the Department of Foreign Affairs is the strangest of all, although counter-intuitively is the most well-known. Although much of it comprises of a conventional military force, they are also responsible for numerous envoys to foreign domes. This can be either diplomatic or ambassadorial missions, or controlled trade representatives. Considerable information about the city has been ascertained through such encounters.”
- extract from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

The Proletariat

“The proletariat work. Those of you who become members of the proletariat will ensure that all other jobs in Kallopolis are done to the best possible efficiency. You are what keeps the city working. You must always do the will of the auxiliaries.”
- extract from the Education manual.

“The majority of the population make up the proletariat. This comprises of any and all jobs that are not covered under the purviews of either the philosopher or auxiliary class, and consequently they live on Tier 3 - the largest tier.

Proles are, for the most part, exceptionally good at their particular job but know very little about anything else. For the purposes of Kallipolis this is extremely useful, as it maximises concentration on work, although it can prove problematic when dealing with unusual or new situations. Deference to management - and then ultimately auxiliaries and philosophers - is common, making the bureaucratic process immensely complex.”

“A proletariat ID consists of 5 numbers.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

The Industries

“Although officially a single block, the proles are generally divided into five different industries: Agriculture, Manufacturing, Health, Maintenance and Services. Each serves a major role in ensuring the dome functions correctly, and each is guided by a single dedicated philosopher who will fight for their cause in the Senate.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“In recent years, tolerance has risen somewhat on lawbreaking within the dome, resulting in the relaxation of the previous policy of capital punishment on the second offence. Although this still exists in certain cases, more minor crimes now result in banishment from Kallipolis, after stripping them of their ID.

It was thought that in most cases such ex-citizens would wander off into the wilderness to find another dome or to simply die, but the nature of Education has made it almost impossible for those raised under it to survive outside of Kallipolis, never mind in the wilderness. Instead, the banished set up small encampments outside of the dome - known as slums - which, despite the name, are quite advanced in certain cases. Inside live a myriad of different characters, and given the nature of those who would find themselves there crime is rampant. However, certain industries do flourish, and it is not uncommon for those inside the city to have connections with the people of the slums, or slummers.

Given the diverse nature of the slums and the isolation of the city itself, the slummers often have considerably more contact with the outside world than those inside the city. All the more reason for the frequent crackdowns by the Auxiliaries, which have resulted in several high-profile arrests - of both foreigners and the slummers themselves.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Kallipolitan society is - as you might well have come to expect - immensely orderly. People are expected to work to the maximum of their ability which, contrary to popular expectations, does not mean slaving away as much as humanly possible, but does mean that they are expected to work so long as they can remain productive. “Luxuries” are provided for auxiliaries and proles on their respective tiers, and philosophers seem to have far more free-reign when it comes to how they spend their time. However, drugs, alcohol, loud music or other excesses are strictly forbidden unless it can be proven that they serve some sort of necessary purpose for a specific task.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Government and Laws

“Every citizen must work to the best of their ability. Laziness will not be tolerated. It is a betrayal of the self. Insubordination will not be tolerated. It is a betrayal of the city. Education will ensure that you never desire either of these. You will be the perfect citizen.”
- extract from the Education manual.

“The philosophers are in total control of all executive decision-making within the city. Meeting in the Auditorium as a Senate, they control all executive decision-making within the city passing Reactions and Ordinances. Reactions are by far the most common type of new law passed; the logic being that because Kallipolis is perfect (or near-perfect) that new laws must be passed on and if-and-when basis, in reaction to new events as they occur. These could be events from the outside, but also as a result of the various industries or departments within the various classes. By contrast, Ordinances are fully-fledged innovations in their own rights, and require mountains of paperwork, debate and politicking to even reach the stage of debate within the Senate. Unsurprisingly, the definition of an event has become rather stretched in certain cases.”

“Law-breaking is little tolerated in Kallipolis, although instances of crime are usually incredibly rare. After all, the policy of Education - the formal programme through which all children go - is not to simply teach what is the right thing, but to make one's natural behaviour align with it.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

The Council of Six

“Once a law has been passed through a vote in the Senate it is passed to the mysterious Council of Six, about which little is known. Thought to comprise of some of the most senior philosophers, it is headed by the Socratary - the Speaker of the Senate - and deliberates over and holds a veto for laws passed in the Senate for final approval. In the event of a tie, the Socratary's vote carries.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“The Four Bads will not be tolerated: Bad Customs, Bad Culture, Bad Habits and Bad Ideas. Citizens who have any of the Four Bads are Bad Citizens. Bad Citizens will not be tolerated, and will be Re-Educated.”
- extract from the Education manual.

“Although Education does its best to brainwash citizens into conformity, in those times when it has not been enough then citizens are sometimes taken in for Re-Education. Almost nothing is known about those who enter the programme, except for the fact that those who return are inevitably the last word in good citizenry. Some, however, are never seen again.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“To maximise efficiency and productivity, citizens must sometimes relax. Certain facilities are provided for this purpose. Good Citizens must not use more than their allotted number of relaxation tokens.”
- extract from the Education manual.

“Due to the lack of currency, there is little by way of an ordinary economy within the city. Instead, citizens are allotted two types of token: food and relaxation. Five food tokens are allotted daily, and function much like conventional money at food stalls and shops throughout the city. On the other hand, relaxation tokens are allotted monthly and the allocation depends on one's rank and job performance.

Although ordinary goods and services are provided for free throughout the city by members of the proletariat, anything deemed non-vital requires the exchange of relaxation tokens to be purchased. In the case of services this functions much like anywhere else, but with goods the tokens must be accompanied by a request form that must be approved by the management process. Although this usually takes a few days, in certain cases years have passed before approval…“
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Daily Life

“Life is generally uneventful, with few deviating from their standard routines very often unless instructed. Couples are rare, with proles and auxiliaries living in single apartments on their respective tiers. Philosophers live communally, with shared living spaces and facilities. Every aspect of daily life is monitored or controlled to some extent; aside from food Luxuries, almost everything is controlled and prescribed to citizens for their own benefit.

Cross-contact between tiers is kept to a minimum outside of work, although this appears to be more convention than something strictly enforced. The very fact that one's acquaintances will inevitably be from one's tier has prevented the philosophers from enacting an Ordinance banning such socialising.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Children are the future of our dome. The philosophers raise our children well. Good Citizens will produce good children, who will in turn become Good Citizens.”
- extract from the Education manual.

“Completely unlike the conventional family unit, children - until the age of ten - are raised communally by the philosophers on Tier 1 so as to ensure that they are properly cocooned in a productive and stimulating environment. Taken away from their parents at birth - indeed, reproduction occurs through a complex bureaucratic system where one is assigned an approved partner that one may or may not choose to accept - they are assigned a 5-digit ID number and subsequently trained in the very basic aspects of city life. However, all formal education is kept to a minimum until they enter Education.


“Education is how you become a Good Citizen. Good Citizens understand their place, and how to do their jobs.”
- extract from the Education manual.

“Education appears to be a programme that all citizens go through from the ages of 10 to 18. Reports from citizens have suggested that it consists of - in addition to standard academics - considerable amounts of physical education and comprehensive propaganda, usually for the purpose of preventing uncontrolled sexual activity or other undesirable traits.

Unlike the schooling seen in most domes, Education serves the additional purpose of gauging the class (and ultimately the job) of the citizens who go through it. The method of determining this is unknown, although it is suspected that it has something to do with natural abilities and talents of those who go through it. A child is given their class at around the age of 12, and receives a more specialised education tailored to their future job from then on. Once a child has received their class, they either retain their previous ID if a prole, or receive a new one if they become an auxiliary or philosopher.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“What one wears within the city depends very much upon one's class. Philosophers universally wear togas or light cloth of plain colour; auxiliaries sport brown military uniform with little decoration at all times; the proletariat where whatever is practical for their job and loose, comfortable clothing otherwise. All clothing is of a single colour or pattern; usually dark or inoffensive.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Relaxation tokens can be spent on Luxuries. Luxuries are necessary for improved job performance. Luxuries must not be overused.” - extract from the Education manual.

“Luxuries are anything deemed non-vital by the philosophers; the definition of which depends entirely on what the latest Reactions have been in the Senate. Relaxation tokens must be used to gain access to them, but goods and more unusual services must be applied for through a complex series of bureaucratic processes and vetting to determine their utility on one's short and long term productivity.

Although this rule applies to all Kallipolitans, philosophers naturally receive far more ready access and far fewer problems when attempting to spend relaxation tokens.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Kallipolis is technologically advanced in certain areas, whilst lacking completely in others. As its entire focus is on its populace rather than its economy per se, mechanical inventions have generally fallen by the wayside in favour of hard, manual labour except in cases where the city simply could not function without them. The best example is the automation of the bureaucracy, functioning through a complex system of telegrams and vacuum tubes. However, Agriculture, Manufacturing and other industries rarely rely on anything more advanced than a plough, mill or bicycle.

This attitude is beginning to change for the auxiliaries, as they have more contact with the outside world after initially themselves desperately unable to compete.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Interacting with the Outside

“The outside is dangerous. One must never leave the city. The city is safe. The city will protect you. Kallipolis can provide everything for you, and will make you into the perfect person. You will be a Good Citizen.”
- extract from the Education manual.


“Inside the dome the city rises on three circular, granite tiers about a central axis, with Tier 1 at the top, Tier 2 in the middle and Tier 3 just above ground level. On the ground itself - in Outer Kallipolis - are farms, factories and other facilities considered too large or bulky to be placed on the main construction. Rising upon the tiers are various accommodation blocks and common facilities along the symmetrical streets, each almost perfectly straight, curving only to fit on the tier itself. Certain structures stand out - the Auditorium, right in the centre of Tier 1, the imposing Re-Education Facility towards the edge of Outer Kallipolis and a few other interruptions to the otherwise constant conformity throughout. The vast majority of buildings are simple apartment blocks, which rise out of the ground to 5 or 10 storeys, getting higher as they approach the base of the next tier. The effect is almost a smooth slope up when viewed from afar, although it is possible to see the distinctions between the tiers.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.


“Buildings follow a highly minimalist, white design, with no effort made to make any stand out. Indeed, a building's importance can only be gauged by the uniform plaque's outside the entrance of each, denoting the building's number or - in very special cases - its name. There are certain exceptions to the size and shape of certain buildings, although few are smaller than 3 storeys or higher than 12. Certain Luxury facilities, factories and other special-purpose buildings are noticeable, but only because of their necessarily unique shapes.

On the sides of the domes themselves are carved eight sets of large, stone steps up the sides. There are no lifts or other mechanisms to make travel easier on the principle that one must have a good reason for travelling between tiers, and that hard physical exercise is good for the soul.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Important Places

Tier 1


“The largest building on Tier on the tier, the Auditorium houses the Senate (and presumably the Council of Six). Far more than simply a debating chamber, it is the hub of administrative and bureaucratic activity, and is at the centre of the dome's internal telegram and vacuum tube communication systems. It stands right in the very centre of the tier - right on the axis upon which Kallipolis is built - and to mark this a large, metal spike juts almost 30 metres out of the top of the building. Around the edges are courtyards and meeting spaces where philosophers generally debate and talk when not in chamber.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Education Facility

“The Education Facility is a sprawling complex of classrooms and gymnasiums interspersed with gardens and meeting spaces. Where all children spend their time between 10 and 18, around the edges there are numerous boarding houses and living places for both children and teachers alike.

Towards the edge, in a small complex of its own is the Nursery - where children live from the day they're born until they are ready to go through Education itself.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Tier 2


“Not a barracks in the traditional sense, it is home to the three auxiliary departments. Very little is known about its function, except that it oversees and co-ordinates Enforcement, Information and Foreign Affairs. Exactly what the power structure is and how this process works is unknown.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Tier 3

Citizens' Guild

“The five industries - Agriculture, Manufacturing, Health, Maintenance and Services - meet at the Citizens' Guild (or simply 'The Guild') to discuss matters pertaining to industry. All proles are officially welcome to take part, although in reality certain representatives of the industries tend to dominate affairs. Although the official message is that the industries co-operate and work together to achieve joint aims, there have been some reports - most notably from P42 - that competitiveness and politicking are rife. Unfortunately, little is known about any specific goings on inside the Guild whatsoever, so the veracity of these claims cannot be determined.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Outer Kallipolis

Re-Education Facility

“A large, imposing monstrosity at the very edge of the dome, the Re-Education Facility is where those deemed “unable to function” within society are condemned to. What goes on inside is completely unknown, although from what little has been seen - visitors to Kallipolis are kept well-away - at least part of it appears to be a conventional prison. However, far more appears to serve other, unknown purposes.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

The Slums

“There are no important areas as of yet known in the slums, although things are ever-changing even if information is scarce.”
- extracts from “Kallipolis: City or Citadel?” by Felix Smythe, Sophostos historian.

Common Opinions

The summaries of domes are taken from reports in Societal Failures, a handbook distributed to philosophers on the nature of foreign domes.


Reasons for societal failure:

  • Lack of societal direction.
  • Excessive change within society.
  • Lack of social cohesion.


Reasons for societal failure:

  • Excessive focus on auxiliary class.
  • Lack of adequate philosopher class or proletariat separate from the auxiliaries.

NB: The education system is adequate. Possible candidate for further exploration.


Reasons for societal failure:

  • Excessive focus on information over society.
  • Lack of focus on the auxiliary class and proletariat.


Reasons for societal failure:

  • Lack of societal direction.
  • Lack of clear philosopher class.

NB: The proletariat is adequate, if misdirected. Possible candidate for further exploration.


Reasons for societal failure:



Reasons for societal failure:

  • Excessive focus on the economy over society.
  • Lack of information control.
  • Lack of adequate philosopher class.


Reasons for societal failure:

  • Lack of self-control - requires external stimulation.
  • Excessive focus on the individual.


“The new railway is a threat to the perfect balanced society of Kallipolis. We will not participate in its use except for in the most exceptional of circumstances. The station that has been built will be guarded by Auxiliaries at all times, and foreigners require the correct permit to disembark there.”
- A5943, a member of the Department of Foreign Affairs, speaking at a presentation in Ravissem.

“It is unlikely that Kallipolitans will be attending Conventions. Tainted thoughts are a problem. Bad Ideas will not be tolerated.”
- extract from an open letter by the philosophers in reaction to the announcement of the Conventions addressed to all other domes.

The Wilderness

“That information is restricted.”
- the reply from city librarians when attempting to access information about the outside.

“Outside of Kallipolis dangerous. Kallipolis keeps you safe.”
- extract from the Education manual.


“Paradise? We have already achieved it.”
- Philosopher P19, speaking to a delegation from Sophostos.

Rolling a Kallipolitan Character

Note: this section is for creating a character in Kallipolis. For more general character creation read the character creation page.

Characters from Kallipolis are characterised by their highly specialised training and excellent teamwork skills, with Kallipolitan efficiency being known worldwide. However, when it comes to areas outside of their usual routine common sense is often lacking, with deference to those more suited being the preferred path over attempting to do a second-rate job. They are also fiercely protective of their city and compatriots, with criticism of either being almost unheard of.

Kallipolis is well-suited to civilised characters who enjoy conformity and efficiency, and particularly becoming excellent and that one particular thing. Hard work and a balanced life are prized over all, although there can certainly be a mean ambitious streak in most citizens, particularly when it comes to competing with fellow citizens. Desire to leave dome is low, although a rising sentiment for the incorporation of other domes into the fold means that philosophers and auxiliaries have increasingly been having contact with the outside world; usually having contact as part of delegations.

If creating a philosopher you'll want to specify whether you work in Education or simply sit in the Senate, although working in Re-Education is not possible at game start. For Auxiliaries knowing whether you work for Enforcement, Information or Foreign Affairs is necessary, and for the proletariat it would be useful to know what job you do and as such which Industry you are part of (subject to GM approval).

Playable Ranks

You can choose to play any of the following ranks. The Skills listed are the favoured skill for each rank (meaning you can take up to 3 points in that skill, rather than the usual 2).

Rank Favoured Skills
PhilosophersAcademics and Strategy
Auxiliary (Enforcement)Combat and Endurance
Auxiliary (Information)Stealth and Strategy
Auxiliary (Foreign Affairs)Navigation and Persuasion
Proletariat (Health)Endurance and Health
Proletariat (Other Industries)Endurance and Craftsmanship

Kallipolitan Specific Traits

For more information about the traits system, as well as other traits a Kallipolitan character can take, please visit the traits page.

ID Conflict (-2)

Your ID was previously assigned to someone else, either banished or (supposedly) executed. Unfortunately they seem to have returned, and they want it back. Make sure you let us know whether your character is aware of this or not!

Stolen ID (+2) (*)

For whatever reason you have in your possession a second ID. Either you're not the person everyone thinks you are or you have a shady ID card for underhand dealings. If you get caught, though, expect banishment - or worse.

Slummer Contact (+1 / +2)

Although not a slummer yourself, you have connections with those you are. This could be anything from a gutter-snipe you pry with food to lead you in and out of the dome undetected to an old friend you meet up with for a drink now and again.

Choose the nature of your connection:
(+1) - You have a minor link that occasionally proves useful for small things here and there.
(+2) - You have a major connection to the outside world that can really help you get things done.

Influence in the Senate (-2 / +2) [Philosophers Only]

As a philosopher you'll be entitled to sit and speak in the Senate. Although most carry some influence, certain characters stand out for their popularity… or notoriety.

Choose the nature of your reputation:
(-2) - Your views are generally unpopular, and you find it difficult to get much done if at all. You might have a very small clique on your side, but the vast majority ignore you, or worse.
(+2) - You command the chamber, with most (if not all) listening to what you say. When it comes to getting your own way, you usually have the gravitas and influence to push it through.


Remember, dressing up is entirely optional! These are simply suggestions for those who want to.

(See Apparel.) Fashion in Kallipolis is almost non-existent, with variation occurring only depending on one's class and line of work. Philosophers favour togas or loose, plain clothes. Enforcement and Foreign Affairs auxiliaries tend to wear brown military uniforms, with the Bureau of Information favouring plain clothes. Proles tend to wear either what is practical or plain, modest clothing with little to no design in dark colours.

Naming Conventions

Kallipolitans are assigned ID numbers at birth which are 5 digits in length. If they become part of the proletariat then they retain this number. If they become an auxiliary they are assigned a new one following the format of an A followed by 4 digits. If they become a philosopher it has a P followed by 2 or 3 digits. Slummers will either continue to use their old ID or give themselves a new name - often following the theme of household objects or common sights outside the dome. (e.g. Table, Fish, Sky)

kallipolis.txt · Last modified: Sat 4 Oct 2014, 19:10:36 UTC by gm_jamesc
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 3.0 Unported