Turnsheets

Another meeting draws to a close, and the participants disembark in turn, as the train reaches their dome. You watch them all as they leave, contemplating what these people will do, what change these people will enact before you meet again, and if you'll see them again at all. Starting to move as plans unfold in your head, you calculate, consider and cement plans, only looking up to notice you are once more alone. These next six months should be… Productive.

Turnsheets are the method of conveying what you want your character to accomplish between sessions. You will write one turnsheet per session, detailing what your plans are for the six months between meetings on the IDRW, and one final turnsheet at the end of the game detailing your character's long term plans and goals for the future (the “eternity” turnsheet).

How to Turnsheet

Your turnsheets can be found from your user page. When you create one of your turnsheets, you'll be presented with a template that you can use to structure your turnsheet. In general, you will have three major actions that you can perform in a turn as well as some minor actions and, on the relevant turns, the opportunity to spend a point to improve your skills.

Major Actions

A major action is something that it would take your character significant time and effort to accomplish. Examples include going on an expedition into the Wilderness, learning about the culture of your new found comrades, or trying to assassinate a member of another dome. Remember that while you have 6 months to do things, you may also have other responsibilities, so having all your actions taking around 2 months could catch up with you in the long term.

Your actions should each include an overarching goal of what you want to achieve, a plan of how you intend to achieve it, and a note of what skills and traits you think might be useful to, or affect the action.

Minor Actions

A minor action is something that takes little time or effort to do, and doesn't advance the plot significantly. Examples include having tea and crumpets with another player, sending a package to somebody or buying a pet rattlesnake. You can have as many minor actions as you want within reason, but they should each be limited to one or two sentences of description. The GMs reserve the right to ignore minor actions if they become too numerous / significant.

Spending Points

Deadline

The deadline for turnsheets is the Friday following session, at 9am. We will have GM meetings on Friday evenings, and a chance for us to read turnsheets before meetings start is crucial, so please be punctual with turnsheeting, and let us know if you have to turn in a turnsheet late. Real life happens sometimes, and even the best of us may occasionally submit a late turnsheet, but the GMs reserve the right to become grumpy should this become a regular occurrence or you don't let us know.

The time responses will vary depending on GM workloads and schedules, but turnsheets will aim to be returned in good time before sessions on Tuesdays.

Tips

Here are a few tips for writing good turnsheets and keeping the GMs happy:

  • The GMs are on your side (honest!) - it's most helpful to us if we can easily understand exactly what it is your character is trying to do with any given action. Try not to waffle too much if you can help it, but at the same time if you write incredibly vague actions, don't be surprised if your character acts a little differently to how you might expect! For actions with multiple possible outcomes, consider mentioning how your character might act if things don't go according to plan.
  • On a related note, the GMs aren't always aware of every last detail of your plans from sessions - sometimes we forget things! While the GMs are copied in on emails sent between players to keep us up to speed on discussions, it's a good idea to mention any plans you've discussed in turnsheets, so when it comes to processing them, we don't have to trawl through emails trying to find things!
  • Sometimes you won't be sure if something you have planned for a major action is feasible. Don't fret if this happens - just email your GM, and they will be happy to answer your questions and provide guidance.
turnsheets.txt · Last modified: Mon 20 Oct 2014, 01:07:30 UTC by gm_jamesw
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